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Smarter Than You Think: How Technology is Changing Our Minds for the Better
Smarter Than You Think: How Technology is Changing Our Minds for the Better
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Smarter Than You Think: How Technology is Changing Our Minds for the Better

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Smarter Than You Think: How Technology is Changing Our Minds for the Better
Clive Thompson

A brilliant examination into how the internet is profoundly changing the way we think.In this groundbreaking book, Wired writer Clive Thompson argues that the internet is boosting our brainpower, encouraging new ways of thinking, and making us more not less intelligent as is so often claimed.Our lives have been changed utterly and irrevocably by the rise of the internet and it is only now that we can begin to analyse this extraordinary phenomenon. The author argues that as we rely more and more for machines to help us think, our thinking itself is becoming richer and more complex. We’re able to learn more, retain it longer, to write in curious new forms, and even to think entirely new types of thoughts.Outsmart is filled with stories of people who are living through these profound technological changes. In a series of postcards from the near future, we meet characters such as Gordon Bell, an ageing millionaire who is saving a digital copy of everything that happens to him, and Eric Hovitz, one of the world’s leading artificial-intelligence researchers, who is creating software that is designed to let your computer sense your mood and then predict when you’re going to be most productive at work.Lucidly written and argued, Outsmart is a breathtaking original look at our Brave New World.

Copyright (#u8510e361-e09c-5a9c-b962-4f62d75d6b1a)

William Collins

An imprint of HarperCollinsPublishers Ltd

77–85 Fulham Palace Road,

Hammersmith, London W6 8JB

WilliamCollinsBooks.com (http://WilliamCollinsBooks.com)

First published in Great Britain by William Collins in 2013

Copyright © Clive Thompson 2013

Clive Thompson asserts the moral right to be identified as the author of this work

A catalogue record for this book is available from the British Library

All rights reserved under International and Pan-American Copyright Conventions. By payment of the required fees, you have been granted the non-exclusive, non-transferable right to access and read the text of this e-book on-screen. No part of this text may be reproduced, transmitted, down-loaded, decompiled, reverse engineered, or stored in or introduced into any information storage and retrieval system, in any form or by any means, whether electronic or mechanical, now known or hereinafter invented, without the express written permission of HarperCollins.

Source ISBN: 9780007427796

Ebook Edition © September 2013 ISBN: 9780007427789

Version: 2014-09-06

From the reviews of Smarter Than You Think: (#u8510e361-e09c-5a9c-b962-4f62d75d6b1a)

‘We should be grateful to have such a clear-eyed and lucid interpreter of our changing technological culture as Clive Thompson. Smarter Than You Think is an important, insightful book about who we are, and who we are becoming’

Joshua Foer, New York Times bestselling author of Moonwalking with Einstein

‘Almost without noticing it, the internet has become our intellectual exoskeleton. Rather than just observing this evolution, Clive Thompson takes us to the people, places and technologies driving it, bringing deep reporting, storytelling and analysis to one of the most profound shifts in human history’

Chris Anderson, author of The Long Tail

‘There’s good news in this dazzling book: technology is not the enemy. Smarter Than You Think reports on how the digital world has helped individuals harness a powerful, collaborative intelligence – becoming better problem-solvers and more creative human beings’

Jane McGonigal, author of Reality is Broken

‘Thompson has started an important debate in this lively and accessible book’

Scotsman

Dedication (#u8510e361-e09c-5a9c-b962-4f62d75d6b1a)

To Emily, Gabriel, and Zev

Contents

Cover (#ud05700c4-0271-51ca-b27a-f8eaa008b0ca)

Title Page (#u7f5b8db3-b839-5351-bc87-9f5527d664d7)

Copyright

Praise

Dedication

The Rise of the Centaurs

We, the Memorious

Public Thinking

The New Literacies

The Art of Finding

The Puzzle-Hungry World

Digital School

Ambient Awareness

The Connected Society

Epilogue

Notes

Index

Acknowledgments

About the Author

About the Publisher

The Rise of the Centaurs_ (#u8510e361-e09c-5a9c-b962-4f62d75d6b1a)

Who’s better at chess—computers or humans?

The question has long fascinated observers, perhaps because chess seems like the ultimate display of human thought: the players sit like Rodin’s Thinker, silent, brows furrowed, making lightning-fast calculations. It’s the quintessential cognitive activity, logic as an extreme sport.

So the idea of a machine outplaying a human has always provoked both excitement and dread. In the eighteenth century, Wolfgang von Kempelen caused a stir

with his clockwork Mechanical Turk—an automaton that played an eerily good game of chess, even beating Napoleon Bonaparte. The spectacle was so unsettling that onlookers cried out in astonishment when the Turk’s gears first clicked into motion. But the gears, and the machine, were fake; in reality, the automaton was controlled by a chess savant cunningly tucked inside the wooden cabinet. In 1915, a Spanish inventor unveiled a genuine, honest-to-goodness robot

that could actually play chess—a simple endgame involving only three pieces, anyway. A writer for Scientific American fretted that the inventor “Would Substitute Machinery for the Human Mind.”

Eighty years later, in 1997, this intellectual standoff clanked to a dismal conclusion when world champion Garry Kasparov was defeated by IBM’s Deep Blue supercomputer in a tournament of six games. Faced with a machine that could calculate two hundred million positions a second

, even Kasparov’s notoriously aggressive and nimble style broke down. In its final game, Deep Blue used such a clever ploy—tricking Kasparov into letting the computer sacrifice a knight—that it trounced him in nineteen moves. “I lost my fighting spirit,”

Kasparov said afterward, pronouncing himself “emptied completely.”

Riveted, the journalists announced a winner. The cover of Newsweek proclaimed the event “The Brain’s Last Stand.”

Doomsayers predicted that chess itself was over

. If machines could outthink even Kasparov, why would the game remain interesting? Why would anyone bother playing? What’s the challenge?

Then Kasparov did something unexpected

.

The truth is, Kasparov wasn’t completely surprised by Deep Blue’s victory. Chess grand masters had predicted for years

that computers would eventually beat humans, because they understood the different ways humans and computers play. Human chess players learn by spending years studying

the world’s best opening moves and endgames; they play thousands of games, slowly amassing a capacious, in-brain library of which strategies triumphed and which flopped. They analyze their opponents’ strengths and weaknesses, as well as their moods. When they look at the board, that knowledge manifests as intuition—a eureka moment when they suddenly spy the best possible move.

In contrast, a chess-playing computer has no intuition at all. It analyzes the game using brute force; it inspects the pieces currently on the board, then calculates all options. It prunes away moves that lead to losing positions, then takes the promising ones and runs the calculations again. After doing this a few times—and looking five or seven moves out—it arrives at a few powerful plays. The machine’s way of “thinking” is fundamentally unhuman. Humans don’t sit around crunching every possible move, because our brains can’t hold that much information at once. If you go eight moves out in a game of chess,

there are more possible games than there are stars in our galaxy. If you total up every game possible? It outnumbers the atoms in the known universe. Ask chess grand masters, “How many moves can you see out?” and they’ll likely deliver the answer attributed to the Cuban grand master José Raúl Capablanca: “One, the best one.”

The fight between computers and humans in chess was, as Kasparov knew, ultimately about speed. Once computers could see all games roughly seven moves out, they would wear humans down. A person might make a mistake; the computer wouldn’t. Brute force wins. As he pondered Deep Blue, Kasparov mused on these different cognitive approaches.

It gave him an audacious idea. What would happen if, instead of competing against one another, humans and computers collaborated? What if they played on teams together—one computer and a human facing off against another human and a computer? That way, he theorized, each might benefit from the other’s peculiar powers. The computer would bring the lightning-fast—if uncreative—ability to analyze zillions of moves, while the human would bring intuition and insight, the ability to read opponents and psych them out. Together, they would form what chess players later called a centaur: a hybrid beast endowed with the strengths of each.

In June 1998, Kasparov played the first public game of human-computer collaborative chess, which he dubbed “advanced chess,” against Veselin Topalov, a top-rated grand master. Each used a regular computer with off-the-shelf chess software and databases of hundreds of thousands of chess games, including some of the best ever played. They considered what moves the computer recommended; they examined historical databases to see if anyone had ever been in a situation like theirs before. Then they used that information to help plan. Each game was limited to sixty minutes, so they didn’t have infinite time to consult the machines; they had to work swiftly.

Kasparov found the experience “as disturbing as it was exciting.” Freed from the need to rely exclusively on his memory, he was able to focus more on the creative texture of his play. It was, he realized, like learning to be a race-car driver: He had to learn how to drive the computer, as it were—developing a split-second sense of which strategy to enter into the computer for assessment, when to stop an unpromising line of inquiry, and when to accept or ignore the computer’s advice. “Just as a good Formula One driver really knows his own car, so did we have to learn the way the computer program worked,” he later wrote. Topalov, as it turns out, appeared to be an even better Formula One “thinker” than Kasparov. On purely human terms, Kasparov was a stronger player; a month before, he’d trounced Topalov 4–0. But the centaur play evened the odds. This time, Topalov fought Kasparov to a 3–3 draw.

In 2005, there was a “freestyle” chess tournament

in which a team could consist of any number of humans or computers, in any combination. Many teams consisted of chess grand masters who’d won plenty of regular, human-only tournaments, achieving chess scores of 2,500 (out of 3,000). But the winning team didn’t include any grand masters at all. It consisted of two young New England men, Steven Cramton and Zackary Stephen (who were comparative amateurs, with chess rankings down around 1,400 to 1,700), and their computers.

Why could these relative amateurs beat chess players with far more experience and raw talent? Because Cramton and Stephen were expert at collaborating with computers. They knew when to rely on human smarts and when to rely on the machine’s advice. Working at rapid speed—these games, too, were limited to sixty minutes—they would brainstorm moves, then check to see what the computer thought, while also scouring databases to see if the strategy had occurred in previous games. They used three different computers simultaneously, running five different pieces of software; that way they could cross-check whether different programs agreed on the same move. But they wouldn’t simply accept what the machine accepted, nor would they merely mimic old games. They selected moves that were low-rated by the computer if they thought they would rattle their opponents psychologically.

In essence, a new form of chess intelligence was emerging. You could rank the teams like this: (1) a chess grand master was good; (2) a chess grand master playing with a laptop was better. But even that laptop-equipped grand master could be beaten by (3) relative newbies, if the amateurs were extremely skilled at integrating machine assistance. “Human strategic guidance combined with the tactical acuity of a computer,” Kasparov concluded, “was overwhelming.”

Better yet, it turned out these smart amateurs could even outplay a supercomputer on the level of Deep Blue. One of the entrants that Cramton and Stephen trounced in the freestyle chess tournament was a version of Hydra, the most powerful chess computer in existence

at the time; indeed, it was probably faster and stronger than Deep Blue itself. Hydra’s owners let it play entirely by itself, using raw logic and speed to fight its opponents. A few days after the advanced chess event, Hydra destroyed the world’s seventh-ranked grand master in a man-versus-machine chess tournament.

But Cramton and Stephen beat Hydra. They did it using their own talents and regular Dell and Hewlett-Packard computers, of the type you probably had sitting on your desk in 2005, with software you could buy for sixty dollars.

All of which brings us back to our original question here: Which is smarter at chess—humans or computers?

Neither.

It’s the two together, working side by side.

We’re all playing advanced chess these days. We just haven’t learned to appreciate it.

Our tools are everywhere, linked with our minds, working in tandem. Search engines answer our most obscure questions; status updates give us an ESP-like awareness of those around us; online collaborations let far-flung collaborators tackle problems too tangled for any individual. We’re becoming less like Rodin’s Thinker and more like Kasparov’s centaurs. This transformation is rippling through every part of our cognition—how we learn, how we remember, and how we act upon that knowledge emotionally, intellectually, and politically. As with Cramton and Stephen, these tools can make even the amateurs among us radically smarter than we’d be on our own, assuming (and this is a big assumption) we understand how they work. At their best, today’s digital tools help us see more, retain more, communicate more. At their worst, they leave us prey to the manipulation of the toolmakers. But on balance, I’d argue, what is happening is deeply positive. This book is about the transformation.

In a sense, this is an ancient story. The “extended mind” theory of cognition argues that the reason humans are so intellectually dominant is that we’ve always outsourced bits of cognition, using tools to scaffold our thinking into ever-more-rarefied realms. Printed books amplified our memory. Inexpensive paper and reliable pens made it possible to externalize our thoughts quickly. Studies show that our eyes zip around the page while performing long division on paper, using the handwritten digits as a form of prosthetic short-term memory.

“These resources enable us to pursue

manipulations and juxtapositions of ideas and data that would quickly baffle the un-augmented brain,” as Andy Clark, a philosopher of the extended mind, writes.

Granted, it can be unsettling to realize how much thinking already happens outside our skulls. Culturally, we revere the Rodin ideal—the belief that genius breakthroughs come from our gray matter alone. The physicist Richard Feynman once got into an argument about this with the historian Charles Weiner. Feynman understood the extended mind; he knew that writing his equations and ideas on paper was crucial to his thought. But when Weiner looked over a pile of Feynman’s notebooks, he called them a wonderful “record of his day-to-day work.” No, no, Feynman replied testily. They weren’t a record of his thinking process. They were his thinking process:

“I actually did the work on the paper,”

he said.

“Well,” Weiner said, “the work was done in your head, but the record of it is still here.”

“No, it’s not a record, not really. It’s working. You have to work on paper and this is the paper. Okay?”

Every new tool shapes the way we think, as well as what we think about. The printed word helped make our cognition linear and abstract,

along with vastly enlarging our stores of knowledge. Newspapers shrank the world; then the telegraph shrank it even more dramatically. With every innovation, cultural prophets bickered over whether we were facing a technological apocalypse or a utopia. Depending on which Victorian-age pundit you asked, the telegraph was either going usher in an era of world peace (“It is impossible that old prejudices and hostilities should longer exist,”

as Charles F. Briggs and Augustus Maverick intoned) or drown us in a Sargasso of idiotic trivia (“We are eager to tunnel under the Atlantic

… but perchance the first news that will leak through into the broad, flapping American ear will be that the Princess Adelaide has the whooping cough,” as Thoreau opined). Neither prediction was quite right, of course, yet neither was quite wrong. The one thing that both apocalyptics and utopians understand and agree upon is that every new technology pushes us toward new forms of behavior while nudging us away from older, familiar ones. Harold Innis—the lesser-known but arguably more interesting intellectual midwife of Marshall McLuhan—called this the bias of a new tool.

Living with new technologies means understanding how they bias everyday life.

What are the central biases of today’s digital tools? There are many, but I see three big ones that have a huge impact on our cognition. First, they allow for prodigious external memory: smartphones, hard drives, cameras, and sensors routinely record more information than any tool before them. We’re shifting from a stance of rarely recording our ideas and the events of our lives to doing it habitually. Second, today’s tools make it easier for us to find connections—between ideas, pictures, people, bits of news—that were previously invisible. Third, they encourage a superfluity of communication and publishing. This last feature has many surprising effects that are often ill understood. Any economist can tell you that when you suddenly increase the availability of a resource, people do more things with it, which also means they do increasingly unpredictable things. As electricity became cheap and ubiquitous in the West, its role expanded from things you’d expect—like nighttime lighting—to the unexpected and seemingly trivial: battery-driven toy trains, electric blenders, vibrators. The superfluity of communication today has produced everything from a rise in crowd-organized projects like Wikipedia to curious new forms of expression: television-show recaps, map-based storytelling, discussion threads that spin out of a photo posted to a smartphone app, Amazon product-review threads wittily hijacked for political satire. Now, none of these three digital biases is immutable, because they’re the product of software and hardware, and can easily be altered or ended if the architects of today’s tools (often corporate and governmental) decide to regulate the tools or find they’re not profitable enough. But right now, these big effects dominate our current and near-term landscape.

In one sense, these three shifts—infinite memory, dot connecting, explosive publishing—are screamingly obvious to anyone who’s ever used a computer. Yet they also somehow constantly surprise us by producing ever-new “tools for thought”

(to use the writer Howard Rheingold’s lovely phrase) that upend our mental habits in ways we never expected and often don’t apprehend even as they take hold. Indeed, these phenomena have already woven themselves so deeply into the lives of people around the globe that it’s difficult to stand back and take account of how much things have changed and why. While this book maps out what I call the future of thought, it’s also frankly rooted in the present, because many parts of our future have already arrived, even if they are only dimly understood. As the sci-fi author William Gibson famously quipped: “The future is already here

—it’s just not very evenly distributed.” This is an attempt to understand what’s happening to us right now, the better to see where our augmented thought is headed. Rather than dwell in abstractions, like so many marketers and pundits—not to mention the creators of technology, who are often remarkably poor at predicting how people will use their tools—I focus more on the actual experiences of real people.