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The Upside of Irrationality: The Unexpected Benefits of Defying Logic at Work and at Home
The Upside of Irrationality: The Unexpected Benefits of Defying Logic at Work and at Home
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The Upside of Irrationality: The Unexpected Benefits of Defying Logic at Work and at Home

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So, would we see this inverse-U relationship between motivation and performance if we did an experiment using people instead of rats and used money as the motivator? Or, thinking about it from a more pragmatic angle, would it be financially efficient to pay people very high bonuses in order to get them to perform well?

The Bonus Bonanza

In light of the financial crisis of 2008 and the subsequent outrage over the continuing bonuses paid to many of those deemed responsible for it, many people wonder how incentives really affect CEOs and Wall Street executives. Corporate boards generally assume that very large performance-based bonuses will motivate CEOs to invest more effort in their jobs and that the increased effort will result in higher-quality output.

(#litres_trial_promo) But is this really the case? Before you make up your mind, let’s see what the empirical evidence shows.

To test the effectiveness of financial incentives as a device for enhancing performance, Nina Mazar (a professor at the University of Toronto), Uri Gneezy (a professor at the University of California at San Diego), George Loewenstein (a professor at Carnegie Mellon University), and I set up an experiment. We varied the amount of financial bonuses participants could receive if they performed well and measured the effect that the different incentive levels had on performance. In particular, we wanted to see whether offering very large bonuses would increase performance, as we usually expect, or decrease performance, analogous to Yerkes and Dodson’s experiment with rats.

We decided to offer some participants the opportunity to earn a relatively small bonus (equivalent to about one day’s pay at their regular pay rate). Others would have a chance to earn a medium-sized bonus (equivalent to about two weeks’ pay at their regular rate). The fortunate few, and the most important group for our purposes, could earn a very large bonus, equal to about five months of their regular pay. By comparing the performances of these three groups, we hoped to get a better idea of how effective the bonuses were in improving performance.

I know you are thinking “Where can I sign up for this experiment?” But before you make extravagant assumptions about my research budget, let me tell you that we did what many companies are doing these days—we outsourced the operation to rural India, where the average person’s monthly spending was about 500 rupees (approximately $11). This allowed us to offer bonuses that were very meaningful to our participants without raising the eyebrows and ire of the university’s accounting system.

Once we decided where to run our experiments, we had to select the tasks themselves. We thought about using tasks that were based on pure effort, such as running, doing squats, or lifting weights, but since CEOs and other executives don’t earn their money by doing those kinds of things, we decided to focus on tasks that required creativity, concentration, memory, and problem-solving skills. After trying out a whole range of tasks on ourselves and on some students, the six tasks we selected were:

1 Packing Quarters: In this spatial puzzle, the participant had to fit nine quarter-circle wedges into a square. Fitting eight of them is simple, but fitting all nine is nearly impossible.

2 Simon: A bold-colored relic of the 1980s, this is (or was) a common electronic memory game requiring the participant to repeat increasingly longer sequences of lit-up colored buttons without error.

3 Recall Last Three Numbers: Just as it sounds, this is a simple game in which we read a sequence of numbers (23, 7, 65, 4, and so on) and stopped at a random moment. Participants had to repeat the last three numbers.

4 Labyrinth: A game in which the participant used two levers to control the angle of a playing surface covered with a maze and riddled with holes. The goal was to advance a small ball along a path and avoid the holes.

5 Dart Ball: A game much like darts but played with tennis balls covered with the looped side of Velcro and a target covered with the hooked side so that the balls would stick to it.

6 Roll-up: A game in which the participant moved two rods apart in order to move a small ball as high up as possible on an inclining slope.

Having chosen the games, we packed six of each type into a large box and shipped them to India. For some mysterious reason, the people at customs in India were not too happy with the battery-powered Simon games, but after we paid a 250 percent import tax, the games were released and we were ready to start our experiment.

We hired five graduate students in economics from Narayanan College in the southern Indian city of Madurai and asked them to go to a few of the local villages. In each of these, the students had to find a central public space, such as a small hospital or a meeting room, where they could set up shop and recruit participants for our experiment.

One of the locations was a community center, where Ramesh, a second-year master’s student, got to work. The community center was not fully finished, with no tiles on the floors and unpainted walls, but it was fully functional and, most important, it provided protection from wind, rain, and heat.

Ramesh positioned the six games around the room and then went outside to hail his first participant. Soon a man walked by, and Ramesh immediately tried to interest him in the experiment. “We have a few fun tasks here,” he explained to the man. “Would you be interested in participating in an experiment?” The deal sounded suspiciously like a government-sponsored activity to the passerby, so it wasn’t surprising that the fellow just shook his head and continued to walk on. But Ramesh persisted: “You can make some money in this experiment, and it’s sponsored by the university.” And so our first participant, whose name was Nitin, turned around and followed Ramesh into the community center.

Ramesh showed Nitin all the tasks that were set up around the room. “These are the games we will play today,” he told Nitin. “They should take about an hour. Before we start, let’s find out how much you could get paid.” Ramesh then rolled a die. It landed on 4, which according to our randomization process placed Nitin in the medium-level bonus condition, which meant that the total bonus he could make from all six games was 240 rupees—or about two weeks’ worth of pay for the average person in this part of rural India.

Next, Ramesh explained the instructions to Nitin. “For each of the six games,” he said, “we have a medium level of performance we call good and a high level of performance we call very good. For each game in which you reach the good level of performance, you will get twenty rupees, and for each game in which you reach the very good level of performance you will get forty rupees. In games in which you don’t even reach the good level, you will get nothing. This means that your payment will be somewhere between zero rupees and two hundred forty rupees, depending on your performance.”

Nitin nodded, and Ramesh picked the Simon game at random. In this game, one of the four colored buttons lights up and plays a single musical tone. Nitin was supposed to press the lighted button. Then the device would light the same button followed by another one; Nitin would press those two buttons in succession; and so on through an increasing number of buttons. As long as Nitin remembered the sequence and didn’t make any mistakes, the game kept going and the length of the sequence increased. But once Nitin got a sequence wrong, the game would end and Nitin’s score would be equal to his largest correct sequence. In total, Nitin was allowed ten tries to reach the desired score.

“Now let me tell you what good and very good mean in this game,” Ramesh continued. “If you manage to correctly repeat a sequence of six steps on at least one of the ten times you play, that’s a good level of performance and will earn you twenty rupees. If you correctly repeat a sequence of eight steps, that’s a very good level of performance and you will get forty rupees. After ten attempts, we will begin the next game. Is everything clear about the game and the rules for payment?”

Nitin was quite excited about the prospect of earning so much money. “Let’s start,” he said, and so they did.

The blue button was the first to light up, and Nitin pressed it. Next came the yellow button, and Nitin pressed the blue and yellow buttons in turn. Not so hard. He did fine when the green button lit up next but unfortunately failed on the fourth button. In the next game, he did not do much better. In the fifth game, however, he remembered a sequence of seven, and in the sixth game he managed to get a sequence of eight. Overall, the game was a success, and he was now 40 rupees richer.

The next game was Packing Quarters, followed by Recall Last Three Numbers, Labyrinth, Dart Ball, and finally Roll-up. By the end of the hour, Nitin had reached a very good performance level on two of the games and a good performance level on two others. But he failed to reach the good level of performance for two of the games. In total, he made 120 rupees—a little more than a week’s pay—so he walked out of the community center a delighted man.

The next participant was Apurve, an athletic and slightly balding man in his thirties and the proud father of twins. Apurve rolled the die and it landed on 1, a number that, according to our randomization process, placed Apurve in the low-level bonus condition. This meant that the total bonus he could make from all six games was 24 rupees, or about one day of pay.

The first game Apurve played was Recall Last Three Numbers, followed by Roll-up, Packing Quarters, Labyrinth, and Simon, and ending with Dart Ball. Overall, he did rather well. He reached a good performance level in three of the games and a very good performance level in one. This put him on more or less the same performance level as Nitin, but, thanks to the unlucky roll of the die, he made only 10 rupees. Still, he was happy to receive that amount for an hour of playing games.

When Ramesh rolled the die for the third participant, Anoopum, it landed on 5. According to our randomization process, this placed him in the highest-level bonus condition. Ramesh explained to Anoopum that for each game in which he reached the good level of performance he would be paid 200 rupees and that he would receive 400 rupees for each game in which he reached the very good score. Anoopum made a quick calculation: six games multiplied by 400 rupees equaled 2,400 rupees—a veritable fortune, roughly equivalent to five months’ pay. Anoopum couldn’t believe his good luck.

The first randomly selected game for Anoopum was Labyrinth.

(#litres_trial_promo) Anoopum was instructed to place a small steel ball at the start position and then use the two knobs to advance the small ball through the maze while helping it avoid the trap holes. “We’ll play this game ten times,” Ramesh said. “If you manage to advance the ball past the seventh hole, we’ll call this a good level of performance, for which you will be paid two hundred rupees. If you manage to advance the ball past the ninth hole, we’ll call that a very good level of performance, and you will get four hundred rupees. When we’ve finished with this game, we’ll go on to the next. Everything clear?”

Anoopum nodded eagerly. He grabbed the two knobs that controlled the tilt of the maze surface and stared at the steel ball in its “start” position as if it were prey. “This is very, very important,” he mumbled. “I must succeed.”

He set the ball rolling; almost immediately, it fell into the first trap. “Nine more chances,” he said aloud to encourage himself. But he was under the gun, and his hands were now trembling. Unable to control the fine movements of his hands, he failed time after time. Having flubbed Labyrinth, he saw the wonderful images of what he would do with his small fortune slowly dissolve.

The next game was Dart Ball. Standing twenty feet away, Anoopum tried to hit the Velcro center of the target. He hurled one ball after another, throwing one from below like a softball pitch, another from above as in cricket, and even from the side. Some of the balls came very close to the target, but none of his twenty throws stuck to the center.

The Packing Quarters game was sheer frustration. In a minuscule two minutes, Anoopum had to fit the nine pieces into the puzzle in order to earn 400 rupees (if he took four minutes, he could earn 200 rupees). As the clock ticked, Ramesh read out the remaining time every thirty seconds: “Ninety seconds! Sixty seconds! Thirty seconds!” Poor Anoopum tried to work faster and faster, applying more and more force to fit all nine of the wedges into the square, but to no avail.

At the end of the four minutes, the Packing Quarters game was abandoned. Ramesh and Anoopum moved on to the Simon game. Anoopum felt somewhat frustrated, but he braced himself and tried his utmost to focus on the task at hand.

His first attempt with Simon resulted in a two-light sequence—not very promising. But, on the second try, he managed to recall a sequence of six. He beamed, because he knew that he had finally made at least 200 rupees, and he had eight more chances to make it to 400. Feeling as though he was finally able to do something well, he tried to increase his concentration, willing his memory to a higher plane of performance. In the next eight attempts, he was able to remember sequences of six and seven, but he never made it to eight.

With two more games to go, Anoopum decided to take a short break. He went through calming breathing exercises, exhaling a long “Om” with each breath. After several minutes, he felt ready for the Roll-up game. Unfortunately, he failed both the Roll-up game and the Recall Last Three Numbers task. As he left the community center, he comforted himself with the thought of the 200 rupees he had earned—a nice sum for a few games—but his frustration at not having gotten the larger sum was evident on his furrowed brow.

The Results: Drumroll, Please…

After a few weeks, Ramesh and the other four graduate students finished the data collection in a number of villages and mailed me the performance records. I was very eager to take a first look at the results. Was our Indian experiment worth the time and effort? Would the different levels of bonuses tally with the levels of performance? Would those who could receive the highest bonuses perform better? Worse?

For me, taking a first peek into a data set is one of the most exciting experiences in research. Though it’s not quite as thrilling as, say, catching a first glimpse of one’s child on an ultrasound, it’s easily more wonderful than opening a birthday present. In fact, for me there’s a ceremonial aspect to viewing a first set of statistical analysis. Early on in my research career, after having spent weeks or months of collecting data, I would enter all the numbers into a data set and format it for statistical analysis. Weeks and months of work would bring me to the point of discovery, and I wanted to be sure to celebrate the moment. I would take a break and pour myself a glass of wine or make a cup of tea. Only then would I sit down to celebrate the magical moment when the solution to the experimental puzzle I had been working on was finally revealed.

That magical moment is infrequent for me these days. Now that I’m no longer a student, my calendar is filled with commitments and I no longer have time to analyze experimental data myself. So, under normal circumstances, my students or collaborators take the first pass at the data analysis and experience the rewarding moment themselves. But when the data from India arrived, I was itching to have this experience once again. So I persuaded Nina to give me the data set and made her promise that she would not look at the data while I worked on it. Nina promised, and I reinstated my data analysis ritual, wine and all.

BEFORE I TELL you the results, how well do you think the participants in the three groups did? Would you guess that those who could earn a medium-level bonus did better than those who were faced with the small one? Do you think those hoping for a very large bonus did better than those who could achieve a medium-level one? We found that those who could earn a small bonus (equivalent to one day of pay) and the medium-level bonus (equivalent to two weeks’ worth of work) did not differ much from each other. We concluded that since even our small payment was worth a substantial amount to our participants, it probably already maximized their motivation. But how did they perform when the very large bonus (the amount equivalent to five months of their regular pay rate) was on the line? As you can tell from the figure above, the data from our experiment showed that people, at least in this regard, are very much like rats. Those who stood to earn the most demonstrated the lowest level of performance. Relative to those in the low-or medium-bonus conditions, they achieved good or very good performance less than a third of the time. The experience was so stressful to those in the very-large-bonus condition that they choked under the pressure, much like the rats in the Yerkes and Dodson experiment.

The graph below summarizes the results for the three bonus conditions across the six games. The “very good” line represents the percentage of people in each condition who achieved this level of performance. The “earnings” line represents the percentage of total payoff that people in each condition earned.

Supersizing the Incentive

I should probably tell you now that we didn’t start out running our experiments in the way I just described. Initially, we set about to place some extra stress on our participants. Given our limited research budget, we wanted to create the strongest incentive we could with the fixed amount of money we had. We chose to do this by adding the force of loss aversion to the mix.

(#litres_trial_promo) Loss aversion is the simple idea that the misery produced by losing something that we feel is ours—say, money—outweighs the happiness of gaining the same amount of money. For example, think about how happy you would be if one day you discovered that due to a very lucky investment, your portfolio had increased by 5 percent. Contrast that fortunate feeling to the misery that you would feel if, on another day, you discovered that due to a very unlucky investment, your portfolio had decreased by 5 percent. If your unhappiness with the loss would be higher than the happiness with the gain, you are susceptible to loss aversion. (Don’t worry; most of us are.)

To introduce loss aversion into our experiment, we prepaid participants in the small-bonus condition 24 rupees (6 times 4). Participants in the medium-bonus condition received 240 rupees (6 times 40), and participants in the very-large-bonus condition were prepaid 2,400 rupees (6 times 400). We told them that if they got to the very good level of performance, we would let them keep all of the payment for that game; if they got to the good level of performance, we would take back half of the amount per game; and if they did not even reach the good level of performance, we would take back the entire amount per game. We thought that our participants would feel more motivated to avoid losing the money than they would by just trying to earn it.

Ramesh carried out this version of the experiment in a different village with two participants. But he went no further because this approach presented us with a unique experimental challenge. When the first participant stepped into the community center, we gave him all the money he could conceivably make from the experiment—2,400 rupees, equivalent to about five months’ salary—in advance. He didn’t manage to do any task well, and, unfortunately for him, he had to return all the money. At that point we looked forward to seeing if the rest of the participants would exhibit a similar pattern. Lo and behold, the next participant couldn’t manage any of the tasks either. The poor fellow was so nervous that he shook the whole time and couldn’t concentrate. But this guy did not play according to our rules, and at the end of the session he ran away with all of our money. Ramesh didn’t have the heart to chase him. After all, who could blame the poor guy? This incident made us realize that including loss aversion might not work in this experiment, so we switched to paying people at the end.

There was another reason why we wanted to prepay participants: we wanted to try to capture the psychological reality of bonuses in the marketplace. We thought that paying up front was analogous to the way many professionals think about their expected bonuses every year. They come to think of the bonuses as largely given and as a standard part of their compensation. They often even make plans for spending it. Perhaps they eye a new house with a mortgage that would otherwise be out of reach or plan a trip around the world. Once they start making such plans, I suspect that they might be in the same loss aversion mind-set as the prepaid participants.

Thinking versus Doing

We were certain that there would be some limits to the negative effect of high reward on performance—after all, it seemed unlikely that a significant bonus would reduce performance in all situations. And it seemed natural to expect that one limiting factor (what psychologists call a “moderator”) would depend on the level of mental effort the task required. The more cognitive skill involved, we thought, the more likely that very high incentives would backfire. We also thought that higher rewards would more likely lead to higher performance when it came to noncognitive, mechanical tasks. For example, what if I were to pay you for every time you jump in the next twenty-four hours? Wouldn’t you jump a lot, and wouldn’t you jump more if the payment were higher? Would you reduce your jumping speed or stop while you still had the ability to keep going if the amount were very large? Unlikely. In cases where the tasks are very simple and mechanical, it’s hard to imagine that very high motivation would backfire.

This reasoning is why we included a wide range of tasks in the experiment and why we were somewhat surprised that the very high reward level resulted in lower performance on all our tasks. We had certainly expected this to be the case for the more cognitive tasks such as the Simon and Recall Last Three Numbers games, but we hadn’t expected the effect to be just as pronounced for the tasks that were more mechanical in nature, such as the Dart Ball and Roll-up games. How could this be? One possibility was that our intuition about mechanical tasks was wrong and that, even for those kinds of tasks, very high incentives can be counterproductive. Another possibility was that the tasks that we considered as having a low cognitive component (Dart Ball and Roll-up) still required some mental skill and we needed to include purely mechanical tasks in the experiment.

With these questions in mind, we next set out to see what would happen if we took one task that required some cognitive skills (in the form of simple math problems) and compared it to a task that was based on pure effort (quickly clicking on two keyboard keys). Working with MIT students, we wanted to examine the relationship between bonus size and performance when the task was purely mechanical, as opposed to a task that required some mental ability. Given my limited research budget, we could not offer the students the same range of bonuses we had offered in India. So we waited until the end of the semester, when the students were relatively broke, and offered them a bonus of $660—enough money to host a few parties—for a task that would take about twenty minutes.

Our experimental design had four parts, and each participant took part in all four of them (this setup is what social scientists call a within-participant design). We asked the students to perform the cognitive task (simple math problems) twice: once with the promise of a low bonus and once with the promise of a high bonus. We also asked them to perform the mechanical task (clicking on a keyboard) twice: once with the promise of a low bonus and once with the promise of a high bonus.

What did this experiment teach us? As you might expect, we saw a difference between the effects of large incentives on the two types of tasks. When the job at hand involved only clicking two keys on a keyboard, higher bonuses led to higher performance. However, once the task required even some rudimentary cognitive skills (in the form of simple math problems), the higher incentives led to a negative effect on performance, just as we had seen in the experiment in India.

The conclusion was clear: paying people high bonuses can result in high performance when it comes to simple mechanical tasks, but the opposite can happen when you ask them to use their brains—which is usually what companies try to do when they pay executives very high bonuses. If senior vice presidents were paid to lay bricks, motivating them through high bonuses would make sense. But people who receive bonus-based incentives for thinking about mergers and acquisitions or coming up with complicated financial instruments could be far less effective than we tend to think—and there may even be negative consequences to really large bonuses.

To summarize, using money to motivate people can be a double-edged sword. For tasks that require cognitive ability, low to moderate performance-based incentives can help. But when the incentive level is very high, it can command too much attention and thereby distract the person’s mind with thoughts about the reward. This can create stress and ultimately reduce the level of performance.

AT THIS POINT, a rational economist might argue that the experimental results don’t really apply to executive compensation. He might say something like “Well, in the real world, overpaying would never be an issue because employers and compensation boards would take lowered performance into account and never offer bonuses that could make motivation inefficient. After all,” the rational economist might claim, “employers are perfectly rational. They know which incentives help employees perform better and which incentives don’t.”

(#litres_trial_promo)

This is a perfectly reasonable argument. Indeed, it is possible that people intuitively understand the negative consequence of high bonuses and would therefore never offer them. On the other hand, much like many of our other irrationalities, it is also possible that we don’t exactly understand how different forces, including financial bonuses, influence us.

In order to try to find out what intuitions people have about high bonuses, we described the India experiment in detail to a large group of MBA students at Stanford University and asked them to predict the performance in the small-, medium-, and very-large-bonus conditions. Without knowing our results, our “postdictors” (that is, predictors after the fact) expected that the level of performance would increase with the level of payment—mispredicting the effects of the very high bonuses on performance.

These results suggested that the negative effect of high bonuses is not something that people naturally intuit. It also suggests that compensation is an area in which we need to employ stringent empirical investigation, rather than rely on intuitive reasoning. But would companies and boards of directors abandon their own intuitions when it comes to setting salaries and use empirical data instead? I doubt it. In fact, whenever I have a chance to present some of our findings to high-ranking executives, I am continually surprised by how little they know or think about the efficacy of their compensation schemes and how little interest they have in figuring out how to improve them.

(#litres_trial_promo)

What about Those “Special People”?

A few years ago, before the financial crisis of 2008, I was invited to give a talk to a select group of bankers. The meeting took place in a well-appointed conference room at a large investment company’s office in New York City. The food and wine were delicious and the views from the windows spectacular. I told the audience about different projects I was working on, including the experiments on high bonuses in India and MIT. They all nodded their heads in agreement with the theory that high bonuses might backfire—until I suggested that the same psychological effects might also apply to the people in the room. They were clearly offended by the suggestion. The idea that their bonuses could negatively influence their work performance was preposterous, they claimed.

I tried another approach and asked for a volunteer from the audience to describe how the work atmosphere at his firm changes at the end of the year. “During November and December,” the fellow said, “very little work gets done. People mostly think about their bonuses and about what they will be able to afford.” In response, I asked the audience to try on the idea that the focus on their upcoming bonuses might have a negative effect on their performance, but they refused to see my point. Maybe it was the alcohol, but I suspect that those folks simply didn’t want to acknowledge the possibility that their bonuses were vastly oversized. (As the prolific author and journalist Upton Sinclair once noted, “It is difficult to get a man to understand something when his salary depends upon his not understanding it.”)

Somewhat unsurprisingly, when presented with the results of these experiments, the bankers also maintained that they were, apparently, superspecial individuals; unlike most people, they insisted, they work better under stress. It didn’t seem to me that they were really so different from other people, but I conceded that perhaps they were right. I invited them to come to the lab so that we could run an experiment to find out for sure. But, given how busy bankers are and the size of their paychecks, it was impossible to tempt them to take part in our experiments or to offer them a bonus that would have been large enough to be meaningful for them.

Without the ability to test bankers, Racheli Barkan (a professor at Ben-Gurion University in Israel) and I looked for another source of data that could help us understand how highly paid, highly specialized professionals perform under great pressure. I know nothing about basketball, but Racheli is an expert, and she suggested that we look at clutch players—the basketball heroes who sink a basket just as the buzzer sounds. Clutch players are paid much more than other players, and are presumed to perform especially brilliantly during the last few minutes or seconds of a game, when stress and pressure are highest.

With the help of Duke University men’s basketball Coach Mike Krzyzewski (“Coach K”), we got a group of professional coaches to identify clutch players in the NBA (the coaches agreed, to a large extent, about who is and who is not a clutch player). Next, we watched videos of the twenty most crucial games for each clutch player in an entire NBA season (by most crucial, we meant that the score difference at the end of the game did not exceed three points). For each of those games, we measured how many points the clutch players had shot in the last five minutes of the first half of each game, when pressure was relatively low. Then we compared that number to the number of points scored during the last five minutes of the game, when the outcome was hanging by a thread and stress was at its peak. We also noted the same measures for all the other “nonclutch” players who were playing in the same games.

We found that the nonclutch players scored more or less the same in the low-stress and high-stress moments, whereas there was actually a substantial improvement for clutch players during the last five minutes of the games. So far it looked good for the clutch players and, by analogy, the bankers, as it seemed that some highly qualified people could, in fact, perform better under pressure.

But—and I’m sure you expected a “but”—there are two ways to gain more points in the last five minutes of the game. An NBA clutch player can either improve his percentage success (which would indicate a sharpening of performance) or shoot more often with the same percentage (which suggests no improvement in skill but rather a change in the number of attempts). So we looked separately at whether the clutch players actually shot better or just more often. As it turned out, the clutch players did not improve their skill; they just tried many more times. Their field goal percentage did not increase in the last five minutes (meaning that their shots were no more accurate); neither was it the case that nonclutch players got worse.

At this point you probably think that clutch players are guarded more heavily during the end of the game and this is why they don’t show the expected increase in performance. To see if this were indeed the case, we counted how many times they were fouled and also looked at their free throws. We found the same pattern: the heavily guarded clutch players were fouled more and got to shoot from the free-throw line more frequently, but their scoring percentage was unchanged. Certainly, clutch players are very good players, but our analysis showed that, contrary to common belief, their performance doesn’t improve in the last, most important part of the game.

Obviously, NBA players are not bankers. The NBA is much more selective than the financial industry; very few people are sufficiently skilled to play professional basketball, while many, many people work as professional bankers. As we’ve seen, it’s also easier to get positive returns from high incentives when we’re talking about physical rather than cognitive skills. NBA players use both, but playing basketball is more of a physical than a mental activity (at least relative to banking). So it would be far more challenging for the bankers to demonstrate “clutch” abilities when the task is less physical and demands more gray matter. Also, since the basketball players don’t actually improve under pressure, it’s even more unlikely that bankers would be able to perform to a higher degree when they are under the gun.

A CALL FOR LOWER BONUSES

One congressman publicly questioned the ethics of very large bonuses when he addressed the annual awards dinner of the trade newspaper American Banker at the New York Palace Hotel in 2004. Representative Barney Frank of Massachusetts, who, at the time, was the senior Democrat on the House Financial Services Committee (he’s currently the chairman) and hardly your run-of-the-mill, flattering “Thank you all so much for inviting me” speaker, began with a question: “At the level of pay that those of you who run banks get, why the hell do you need bonuses to do the right thing?” He was answered by an abyss of silence. So he went on: “Do we really have to bribe you to do your jobs? I don’t get it. Think what you are telling the average worker—that you, who are the most important people in the system and at the top, your salary isn’t enough, you need to be given an extra incentive to do your jobs right.”

As you may have guessed, two things happened, or rather did not happen, after this speech. First, no one answered his questions; second, no standing ovation was given. But Frank’s point is important. After all, bonuses are paid with shareholders’ money, and the effectiveness of those expensive payment schemes is not all that clear.

Public Speaking 101

The truth is that all of us, at various times, struggle and even fail when we perform tasks that matter to us the most. Consider your performance on standardized tests such as the SAT. What was the difference between your score on the practice tests and your score on the real SAT? If you are like most people, the result on your practice tests was most likely higher, suggesting that the pressure of wanting to perform well led you to a lower score.

The same principle applies to public speaking. When preparing to give a speech, most people do just fine when they practice their talk in the privacy of their offices. But when it’s time to stand up in front of a crowd, things don’t always go according to plan. The hypermotivation to impress others can cause us to stumble. It’s no coincidence that glossophobia (the fear of public speaking) is right up there with arachnophobia (fear of spiders) on the scary scale.

As a professor, I have had a lot of personal experience with this particular form of overmotivation. Early in my academic career, public speaking was difficult for me. During one early presentation at a professional conference in front of many of my professors, I shook so badly that every time I used the laser pointer to emphasize a particular line on a projected slide, it raced all over the large screen and created a very interesting light show. Of course, that just made the problem worse and, as a result, I learned to make do without a laser pointer. Over time and with a lot of experience, I became better at public speaking, and my performance doesn’t suffer as much these days.

Despite years of relatively problem-free public speaking, I recently had an experience where the social pressure was so high that I flubbed a talk at a large conference in front of many of my colleagues. During one session at a conference in Florida, three colleagues and I were going to present our recent work on adaptation, the process through which people become accustomed to new circumstances (you’ll read more about this phenomenon in chapter 6, “On Adaptation”). I had carried out some studies in this area, but instead of talking about my research findings, I planned to give a fifteen-minute talk about my personal experience in adapting to my physical injuries and present some of the lessons I had learned. I practiced this talk a few times, so I knew what I was going to say. Aside from the fact that the topic was more personal than is usual in an academic presentation, I did not feel that the talk was that much different from others I have given over the years. As it turned out, the plan did not match the reality in the slightest.

I started the lecture very calmly by describing my talk’s objective, but, to my horror, the moment I started describing my experience in the hospital, I teared up. Then I found myself unable to speak. Avoiding eye contact with the audience, I tried to compose myself as I walked from one side of the room to the other for a minute or so. I tried again but I could not talk. After some more pacing and another attempt to talk, I was still unable to talk without crying.

It was clear to me that the presence of the audience had amplified my emotional memory. So I decided to switch to an impersonal discussion of my research. That approach worked fine, and I finished my presentation. But it left me with a very strong impression about my own inability to predict the effects of my own emotions, when combined with stress, on my ability to perform.

WITH MY PUBLIC failure in mind, Nina, Uri, George, and I created yet another version of our experiments. This time, we wanted to see what would happen when we injected an element of social pressure into the experimental mix.

In each session of this experiment, we presented eight students at the University of Chicago with thirteen sets of three anagrams, and paid them for each of the anagrams they solved. As an example, try to rearrange the letters of the following meaningless words to form meaningful ones (do this before you look at the footnote

(#litres_trial_promo)):

1. SUHOE

Your solution:

2. TAUDI

Your solution:

3. GANMAAR

Your solution:

In eight of the thirteen trials, participants solved their anagrams working alone in private cubicles. In the other five trials, they were instructed to stand up, walk to the front of the room, and try to solve the anagrams on a large blackboard in plain view of the other participants. In these public trials, performing well on the anagrams was more important, since the participants would not only receive the payment for their performance (as in the private trials) but would also stand to reap some social rewards in the form of the admiration of their peers (or be humiliated if they failed in front of everyone). Would they solve more anagrams in public—when their performance mattered more—or in private, when there was no social motivation to do well? As you’ve probably guessed, the participants solved about twice as many anagrams in private as in public.

THE PSYCHOANALYST AND concentration camp survivor Viktor Frankl described a related example of choking under social pressure. In Man’s Search for Meaning, Frankl wrote about a patient with a persistent stutter who, try as he might, could not rid himself of it. In fact, the only time the poor fellow had been free of his speech problem was once when he was twelve years old. In that instance, the conductor of a streetcar had caught the boy riding without a ticket. Hoping the conductor would pity him for his stutter and let him off, the boy tried to stutter—but since he did not have any incentive to speak without stuttering, he was unable to do it! In a related example, Frankl describes a patient with a fear of perspiring: “Whenever he expected an outbreak of perspiration, this anticipatory anxiety was enough to precipitate excessive sweating.” In other words, the patient’s high social motivation to be sweat-free ironically led to more perspiration or, in economic terms, to lower performance.

In case you’re wondering, choking under social pressure is not limited to humans. A variety of our animal friends have been put to similar tests, including no one’s favorite—the cockroach—who starred in one particularly interesting study. In 1969, Robert Zajonc, Alexander Heingartner, and Edward Herman wanted to compare the speed at which roaches would accomplish different tasks under two conditions. In one, they were alone and without any company. In the other, they had an audience in the form of a fellow roach. In the “social” case, the other roach watched the runner through a Plexiglas window that allowed the two creatures to see and smell each other but that did not allow any direct contact.

One task that the cockroaches performed was relatively easy: the roach had to run down a straight corridor. The other, more difficult task required the roach to navigate a somewhat complex maze. As you might expect (assuming you have expectations about roaches), the insects performed the simpler runway task much more quickly when another roach was observing them. The presence of another roach increased their motivation, and, as a consequence, they did better. However, in the more complex maze task, they struggled to navigate their way in the presence of an audience and did much worse than when they performed the same complex task alone. So much for the benefits of social pressure.

I don’t suppose that the knowledge of shared performance anxiety will endear roaches to you, but it does demonstrate the general ways in which high motivation to perform well can backfire (and it may also point to some important similarities between humans and roaches). As it turns out, overmotivation to perform well can stem from electrical shocks, from high payments, or from social pressures, and in all these cases humans and nonhumans alike seem to perform worse when it is in their best interest to truly outdo themselves.

Where Do We Go from Here?

These findings make it clear that figuring out the optimal level of rewards and incentives is not easy. I do believe that the inverse-U relationship originally suggested by Yerkes and Dodson generally holds, but obviously there are additional forces that could make a difference in performance. These include the characteristics of the task (how easy or difficult it is), the characteristics of the individual (how easily they become stressed), and characteristics related to the individual’s experience with the task (how much practice a person has had with this task and how much effort they need to put into it). Either way, we know two things: it’s difficult to create the optimal incentive structure for people, and higher incentives don’t always lead to the highest performance.

I want to be clear that these findings don’t mean that we should stop paying people for their work and contributions. But they do mean that the way we pay people can have powerful unintended consequences. When corporate HR departments design compensation plans, they usually have two goals: to attract the right people for the job and to motivate them to do the best they can. There is no question that these two objectives are important and that salaries (in addition to benefits, pride, and meaning—topics that we will cover in the next few chapters) can play an important role in fulfilling these goals. The problem is with the types of compensations people receive. Some, such as very high bonuses, can create stress because they cause people to overfocus on the compensation, while reducing their performance.